AKA: Yu-Gi-Oh! Duel Monsters 8: Reshef of Destruction (遊戯王デュエルモンスターズ8 ~破滅の大邪神)
Manufacturer: Konami
Release Date: June 29, 2004
Media: GameBoy Advance Video Game
An RPG/card-battling incarnation of the Yu-Gi-Oh! series of games based on the the popular manga/anime franchise. The Millennium Puzzle is missing and you must help Yugi find it and reclaim his ability to become Yami Yugi. It appears that Reshef, the Dark Being, is behind the mysterious events and plans to shroud the world in darkness. Embark on a dueling adventure with Yugi and Joey to save the planet from Reshef.
Like most of the Yu-Gi-Oh! games already on the market, Reshef of Destruction will focus on a collectible card game where you’ll build a playing deck and play against computer-controlled duelists. In this particular game, you’ll be working your way through more than 100 duelists, with the ultimate goal of building an incredibly powerful deck, which you’ll use to battle Reshef, also known as “The Dark Being,” who has the intention of destroying the entire world.
Sweetening the pot for those who also play the real-life Yu-Gi-Oh! collectible card game, Reshef of Destruction will come packaged with three exclusive limited-edition cards, which will be the Dark Magician Knight, Knight’s Title, and Sage’s Stone. Yu-Gi-Oh! Reshef of Destruction is currently set for a June 2004 release on the Game Boy Advance in the US.
An all-new storyline based in the Yu-Gi-Oh! World; use 800 different cards to build your deck; duel with all 3 Egyptian god cards for the first time ever; more strategic battles with enhanced card battling system.
Reshef of Destruction, being a sequel to Yu-Gi-Oh! The Sacred Cards, runs a similar battle system to its prequel. Introduced however, are continuous Monster effects. In between each move, a cursor scrolls across the screen – if any continuous Monster effects are detected, they are applied. Many of such monster effects are those that increase or decrease ATK/DEF, like Slifer the Sky Dragon. The game’s inability to sustain these effects between moves and the need to keep checking for them can make a duel tediously long.
Reshef of Destruction increased the game’s difficulty and length by raising the card restrictions. Many cards now have a much higher card capacity and purchase cost than before and the increase in Deck capacity has been drastically reduced – the player only receives a paltry increase in 1 capacity when defeating a Duelist that can be challenged repeatedly and 3 for any Duelist that will only duel once.
The player is also subject to a more restrictive card restriction list than before. For example, they can only use one copy of Torrential Tribute compared to 3 in the prequel. However, to the ire of many players, AI opponents are not restricted by this list to compensate for the lack of actual thought, resulting in late-game opponents having 3 copies of Raigeki, Change of Heart, Monster Reborn and so on, in addition to them having unlimited deck capacity and duelist level to use cards far stronger than the player can afford.
The player’s Life Point counter can reach 5 digits rather than maxing out at 9999. Unfortunately, his Life Points always carries over between duels unless he travels home to restore his Life Points, and the player starts their next duel at 8000 LP if they end a duel with more than that amount. With the player needing to defeat multiple opponents in a row late in the game and endgame opponents starting with more than the default 8000 Life Points, this too has proven to be a source of frustration.
Hall of Eternity
After you beat the game, you can re-load your last save and a new location on the world map will be opened, the Hall of Eternity. In the Hall of Eternity, you can find some of the hardest duelists in the game, each of which upon defeat, yields some of the most powerful cards in the game, along with a massive (by this game’s standards) 10-20 increase in Deck Capacity.
Duelists in The Hall of Eternity
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